--made by rouxhaver/1+1=2 --chat "/e chat " to move your head to someone, then when you chat it looks like they chatted (; --only works well in games without player collison, no chat gui and bubble chat (Like Rate My Avatar) --recommended Head: --https://www.roblox.com/bundles/337/City-Life-Woman --reanimate by MyWorld#4430 discord.gg/pYVHtSJmEY local v3_net, v3_808 = Vector3.new(0.1, 25.1, 0.1), Vector3.new(8, 0, 8) local function getNetlessVelocity(realPartVelocity) if realPartVelocity.Magnitude > 1 then local unit = realPartVelocity.Unit if (unit.Y > 0.25) or (unit.Y < -0.75) then return unit * (25.1 / unit.Y) end end return v3_net + realPartVelocity * v3_808 end local simradius = "shp" --simulation radius (net bypass) method --"shp" - sethiddenproperty --"ssr" - setsimulationradius --false - disable local simrad = math.huge --simulation radius value local healthHide = false --moves your head away every 3 seconds so players dont see your health bar (alignmode 4 only) local reclaim = true --if you lost control over a part this will move your primary part to the part so you get it back (alignmode 4) local novoid = true --prevents parts from going under workspace.FallenPartsDestroyHeight if you control them (alignmode 4 only) local physp = nil --PhysicalProperties.new(0.01, 0, 1, 0, 0) --sets .CustomPhysicalProperties to this for each part local noclipAllParts = false --set it to true if you want noclip local antiragdoll = true --removes hingeConstraints and ballSocketConstraints from your character local newanimate = true --disables the animate script and enables after reanimation local discharscripts = true --disables all localScripts parented to your character before reanimation local R15toR6 = true --tries to convert your character to r6 if its r15 local hatcollide = true --makes hats cancollide (credit to ShownApe) (works only with reanimate method 0) local humState16 = true --enables collisions for limbs before the humanoid dies (using hum:ChangeState) local addtools = false --puts all tools from backpack to character and lets you hold them after reanimation local hedafterneck = true --disable aligns for head and enable after neck or torso is removed local loadtime = game:GetService("Players").RespawnTime + 0.5 --anti respawn delay local method = 3 --reanimation method --methods: --0 - breakJoints (takes [loadtime] seconds to load) --1 - limbs --2 - limbs + anti respawn --3 - limbs + breakJoints after [loadtime] seconds --4 - remove humanoid + breakJoints --5 - remove humanoid + limbs local alignmode = 1 --AlignPosition mode --modes: --1 - AlignPosition rigidity enabled true --2 - 2 AlignPositions rigidity enabled both true and false --3 - AlignPosition rigidity enabled false --4 - no AlignPosition, CFrame only local flingpart = "HumanoidRootPart" --name of the part or the hat used for flinging --the fling function --usage: fling(target, duration, velocity) --target can be set to: basePart, CFrame, Vector3, character model or humanoid (flings at mouse.Hit if argument not provided) --duration (fling time in seconds) can be set to a number or a string convertable to a number (0.5s if not provided) --velocity (fling part rotation velocity) can be set to a vector3 value (Vector3.new(20000, 20000, 20000) if not provided) local lp = game:GetService("Players").LocalPlayer local rs, ws, sg = game:GetService("RunService"), game:GetService("Workspace"), game:GetService("StarterGui") local stepped, heartbeat, renderstepped = rs.Stepped, rs.Heartbeat, rs.RenderStepped local twait, tdelay, rad, inf, abs, clamp = task.wait, task.delay, math.rad, math.huge, math.abs, math.clamp local cf, v3, angles = CFrame.new, Vector3.new, CFrame.Angles local v3_0, cf_0 = v3(0, 0, 0), cf(0, 0, 0) local c = lp.Character if not (c and c.Parent) then return end c:GetPropertyChangedSignal("Parent"):Connect(function() if not (c and c.Parent) then c = nil end end) local clone, destroy, getchildren, getdescendants, isa = c.Clone, c.Destroy, c.GetChildren, c.GetDescendants, c.IsA local function gp(parent, name, className) if typeof(parent) == "Instance" then for i, v in pairs(getchildren(parent)) do if (v.Name == name) and isa(v, className) then return v end end end return nil end local fenv = getfenv() local shp = fenv.sethiddenproperty or fenv.set_hidden_property or fenv.set_hidden_prop or fenv.sethiddenprop local ssr = fenv.setsimulationradius or fenv.set_simulation_radius or fenv.set_sim_radius or fenv.setsimradius or fenv.setsimrad or fenv.set_sim_rad healthHide = healthHide and ((method == 0) or (method == 2) or (method == 3)) and gp(c, "Head", "BasePart") local reclaim, lostpart = reclaim and c.PrimaryPart, nil local function align(Part0, Part1) local att0 = Instance.new("Attachment") att0.Position, att0.Orientation, att0.Name = v3_0, v3_0, "att0_" .. Part0.Name local att1 = Instance.new("Attachment") att1.Position, att1.Orientation, att1.Name = v3_0, v3_0, "att1_" .. Part1.Name if alignmode == 4 then local hide = false if Part0 == healthHide then healthHide = false tdelay(0, function() while twait(2.9) and Part0 and c do hide = #Part0:GetConnectedParts() == 1 twait(0.1) hide = false end end) end local rot = rad(0.05) local con0, con1 = nil, nil con0 = stepped:Connect(function() if not (Part0 and Part1) then return con0:Disconnect() and con1:Disconnect() end Part0.RotVelocity = Part1.RotVelocity end) local lastpos = Part0.Position con1 = heartbeat:Connect(function(delta) if not (Part0 and Part1 and att1) then return con0:Disconnect() and con1:Disconnect() end if (not Part0.Anchored) and (Part0.ReceiveAge == 0) then if lostpart == Part0 then lostpart = nil end local newcf = Part1.CFrame * att1.CFrame if Part1.Velocity.Magnitude > 0.1 then Part0.Velocity = getNetlessVelocity(Part1.Velocity) else local vel = (newcf.Position - lastpos) / delta Part0.Velocity = getNetlessVelocity(vel) if vel.Magnitude < 1 then rot = -rot newcf *= angles(0, 0, rot) end end lastpos = newcf.Position if lostpart and (Part0 == reclaim) then newcf = lostpart.CFrame elseif hide then newcf += v3(0, 3000, 0) end if novoid and (newcf.Y < ws.FallenPartsDestroyHeight + 0.1) then newcf += v3(0, ws.FallenPartsDestroyHeight + 0.1 - newcf.Y, 0) end Part0.CFrame = newcf elseif (not Part0.Anchored) and (abs(Part0.Velocity.X) < 45) and (abs(Part0.Velocity.Y) < 25) and (abs(Part0.Velocity.Z) < 45) then lostpart = Part0 end end) else Part0.CustomPhysicalProperties = physp if (alignmode == 1) or (alignmode == 2) then local ape = Instance.new("AlignPosition") ape.MaxForce, ape.MaxVelocity, ape.Responsiveness = inf, inf, inf ape.ReactionForceEnabled, ape.RigidityEnabled, ape.ApplyAtCenterOfMass = false, true, false ape.Attachment0, ape.Attachment1, ape.Name = att0, att1, "AlignPositionRtrue" ape.Parent = att0 end if (alignmode == 2) or (alignmode == 3) then local apd = Instance.new("AlignPosition") apd.MaxForce, apd.MaxVelocity, apd.Responsiveness = inf, inf, inf apd.ReactionForceEnabled, apd.RigidityEnabled, apd.ApplyAtCenterOfMass = false, false, false apd.Attachment0, apd.Attachment1, apd.Name = att0, att1, "AlignPositionRfalse" apd.Parent = att0 end local ao = Instance.new("AlignOrientation") ao.MaxAngularVelocity, ao.MaxTorque, ao.Responsiveness = inf, inf, inf ao.PrimaryAxisOnly, ao.ReactionTorqueEnabled, ao.RigidityEnabled = false, false, false ao.Attachment0, ao.Attachment1 = att0, att1 ao.Parent = att0 local con0, con1 = nil, nil local vel = Part0.Velocity con0 = renderstepped:Connect(function() if not (Part0 and Part1) then return con0:Disconnect() and con1:Disconnect() end Part0.Velocity = vel end) local lastpos = Part0.Position con1 = heartbeat:Connect(function(delta) if not (Part0 and Part1) then return con0:Disconnect() and con1:Disconnect() end vel = Part0.Velocity if Part1.Velocity.Magnitude > 0.01 then Part0.Velocity = getNetlessVelocity(Part1.Velocity) else Part0.Velocity = getNetlessVelocity((Part0.Position - lastpos) / delta) end lastpos = Part0.Position end) end att0:GetPropertyChangedSignal("Parent"):Connect(function() Part0 = att0.Parent if not isa(Part0, "BasePart") then att0 = nil if lostpart == Part0 then lostpart = nil end Part0 = nil end end) att0.Parent = Part0 att1:GetPropertyChangedSignal("Parent"):Connect(function() Part1 = att1.Parent if not isa(Part1, "BasePart") then att1 = nil Part1 = nil end end) att1.Parent = Part1 end local function respawnrequest() local ccfr, c = ws.CurrentCamera.CFrame, lp.Character lp.Character = nil lp.Character = c local con = nil con = ws.CurrentCamera.Changed:Connect(function(prop) if (prop ~= "Parent") and (prop ~= "CFrame") then return end ws.CurrentCamera.CFrame = ccfr con:Disconnect() end) end local destroyhum = (method == 4) or (method == 5) local breakjoints = (method == 0) or (method == 4) local antirespawn = (method == 0) or (method == 2) or (method == 3) hatcollide = hatcollide and (method == 0) addtools = addtools and lp:FindFirstChildOfClass("Backpack") if type(simrad) ~= "number" then simrad = 1000 end if shp and (simradius == "shp") then tdelay(0, function() while c do shp(lp, "SimulationRadius", simrad) heartbeat:Wait() end end) elseif ssr and (simradius == "ssr") then tdelay(0, function() while c do ssr(simrad) heartbeat:Wait() end end) end if antiragdoll then antiragdoll = function(v) if isa(v, "HingeConstraint") or isa(v, "BallSocketConstraint") then v.Parent = nil end end for i, v in pairs(getdescendants(c)) do antiragdoll(v) end c.DescendantAdded:Connect(antiragdoll) end if antirespawn then respawnrequest() end if method == 0 then twait(loadtime) if not c then return end end if discharscripts then for i, v in pairs(getdescendants(c)) do if isa(v, "LocalScript") then v.Disabled = true end end elseif newanimate then local animate = gp(c, "Animate", "LocalScript") if animate and (not animate.Disabled) then animate.Disabled = true else newanimate = false end end if addtools then for i, v in pairs(getchildren(addtools)) do if isa(v, "Tool") then v.Parent = c end end end pcall(function() settings().Physics.AllowSleep = false settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled end) local OLDscripts = {} for i, v in pairs(getdescendants(c)) do if v.ClassName == "Script" then OLDscripts[v.Name] = true end end local scriptNames = {} for i, v in pairs(getdescendants(c)) do if isa(v, "BasePart") then local newName, exists = tostring(i), true while exists do exists = OLDscripts[newName] if exists then newName = newName .. "_" end end table.insert(scriptNames, newName) Instance.new("Script", v).Name = newName end end local hum = c:FindFirstChildOfClass("Humanoid") if hum then for i, v in pairs(hum:GetPlayingAnimationTracks()) do v:Stop() end end c.Archivable = true local cl = clone(c) if hum and humState16 then hum:ChangeState(Enum.HumanoidStateType.Physics) if destroyhum then twait(1.6) end end if destroyhum then pcall(destroy, hum) end if not c then return end local head, torso, root = gp(c, "Head", "BasePart"), gp(c, "Torso", "BasePart") or gp(c, "UpperTorso", "BasePart"), gp(c, "HumanoidRootPart", "BasePart") if hatcollide then pcall(destroy, torso) pcall(destroy, root) pcall(destroy, c:FindFirstChildOfClass("BodyColors") or gp(c, "Health", "Script")) end local model = Instance.new("Model", c) model:GetPropertyChangedSignal("Parent"):Connect(function() if not (model and model.Parent) then model = nil end end) for i, v in pairs(getchildren(c)) do if v ~= model then if addtools and isa(v, "Tool") then for i1, v1 in pairs(getdescendants(v)) do if v1 and v1.Parent and isa(v1, "BasePart") then local bv = Instance.new("BodyVelocity") bv.Velocity, bv.MaxForce, bv.P, bv.Name = v3_0, v3(1000, 1000, 1000), 1250, "bv_" .. v.Name bv.Parent = v1 end end end v.Parent = model end end if breakjoints then model:BreakJoints() else if head and torso then for i, v in pairs(getdescendants(model)) do if isa(v, "JointInstance") then local save = false if (v.Part0 == torso) and (v.Part1 == head) then save = true end if (v.Part0 == head) and (v.Part1 == torso) then save = true end if save then if hedafterneck then hedafterneck = v end else pcall(destroy, v) end end end end if method == 3 then task.delay(loadtime, pcall, model.BreakJoints, model) end end cl.Parent = ws for i, v in pairs(getchildren(cl)) do v.Parent = c end pcall(destroy, cl) local uncollide, noclipcon = nil, nil if noclipAllParts then uncollide = function() if c then for i, v in pairs(getdescendants(c)) do if isa(v, "BasePart") then v.CanCollide = false end end else noclipcon:Disconnect() end end else uncollide = function() if model then for i, v in pairs(getdescendants(model)) do if isa(v, "BasePart") then v.CanCollide = false end end else noclipcon:Disconnect() end end end noclipcon = stepped:Connect(uncollide) uncollide() for i, scr in pairs(getdescendants(model)) do if (scr.ClassName == "Script") and table.find(scriptNames, scr.Name) then local Part0 = scr.Parent if isa(Part0, "BasePart") then for i1, scr1 in pairs(getdescendants(c)) do if (scr1.ClassName == "Script") and (scr1.Name == scr.Name) and (not scr1:IsDescendantOf(model)) then local Part1 = scr1.Parent if (Part1.ClassName == Part0.ClassName) and (Part1.Name == Part0.Name) then align(Part0, Part1) pcall(destroy, scr) pcall(destroy, scr1) break end end end end end end for i, v in pairs(getdescendants(c)) do if v and v.Parent and (not v:IsDescendantOf(model)) then if isa(v, "Decal") then v.Transparency = 1 elseif isa(v, "BasePart") then v.Transparency = 1 v.Anchored = false elseif isa(v, "ForceField") then v.Visible = false elseif isa(v, "Sound") then v.Playing = false elseif isa(v, "BillboardGui") or isa(v, "SurfaceGui") or isa(v, "ParticleEmitter") or isa(v, "Fire") or isa(v, "Smoke") or isa(v, "Sparkles") then v.Enabled = false end end end if newanimate then local animate = gp(c, "Animate", "LocalScript") if animate then animate.Disabled = false end end if addtools then for i, v in pairs(getchildren(c)) do if isa(v, "Tool") then v.Parent = addtools end end end local hum0, hum1 = model:FindFirstChildOfClass("Humanoid"), c:FindFirstChildOfClass("Humanoid") if hum0 then hum0:GetPropertyChangedSignal("Parent"):Connect(function() if not (hum0 and hum0.Parent) then hum0 = nil end end) end if hum1 then hum1:GetPropertyChangedSignal("Parent"):Connect(function() if not (hum1 and hum1.Parent) then hum1 = nil end end) ws.CurrentCamera.CameraSubject = hum1 local camSubCon = nil local function camSubFunc() camSubCon:Disconnect() if c and hum1 then ws.CurrentCamera.CameraSubject = hum1 end end camSubCon = renderstepped:Connect(camSubFunc) if hum0 then hum0:GetPropertyChangedSignal("Jump"):Connect(function() if hum1 then hum1.Jump = hum0.Jump end end) else respawnrequest() end end local rb = Instance.new("BindableEvent", c) rb.Event:Connect(function() pcall(destroy, rb) sg:SetCore("ResetButtonCallback", true) if destroyhum then if c then c:BreakJoints() end return end if model and hum0 and (hum0.Health > 0) then model:BreakJoints() hum0.Health = 0 end if antirespawn then respawnrequest() end end) sg:SetCore("ResetButtonCallback", rb) tdelay(0, function() while c do if hum0 and hum1 then hum1.Jump = hum0.Jump end wait() end sg:SetCore("ResetButtonCallback", true) end) R15toR6 = R15toR6 and hum1 and (hum1.RigType == Enum.HumanoidRigType.R15) if R15toR6 then local part = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "UpperTorso", "BasePart") or gp(c, "LowerTorso", "BasePart") or gp(c, "Head", "BasePart") or c:FindFirstChildWhichIsA("BasePart") if part then local cfr = part.CFrame local R6parts = { head = { Name = "Head", Size = v3(2, 1, 1), R15 = { Head = 0 } }, torso = { Name = "Torso", Size = v3(2, 2, 1), R15 = { UpperTorso = 0.2, LowerTorso = -0.8 } }, root = { Name = "HumanoidRootPart", Size = v3(2, 2, 1), R15 = { HumanoidRootPart = 0 } }, leftArm = { Name = "Left Arm", Size = v3(1, 2, 1), R15 = { LeftHand = -0.849, LeftLowerArm = -0.174, LeftUpperArm = 0.415 } }, rightArm = { Name = "Right Arm", Size = v3(1, 2, 1), R15 = { RightHand = -0.849, RightLowerArm = -0.174, RightUpperArm = 0.415 } }, leftLeg = { Name = "Left Leg", Size = v3(1, 2, 1), R15 = { LeftFoot = -0.85, LeftLowerLeg = -0.29, LeftUpperLeg = 0.49 } }, rightLeg = { Name = "Right Leg", Size = v3(1, 2, 1), R15 = { RightFoot = -0.85, RightLowerLeg = -0.29, RightUpperLeg = 0.49 } } } for i, v in pairs(getchildren(c)) do if isa(v, "BasePart") then for i1, v1 in pairs(getchildren(v)) do if isa(v1, "Motor6D") then v1.Part0 = nil end end end end part.Archivable = true for i, v in pairs(R6parts) do local part = clone(part) part:ClearAllChildren() part.Name, part.Size, part.CFrame, part.Anchored, part.Transparency, part.CanCollide = v.Name, v.Size, cfr, false, 1, false for i1, v1 in pairs(v.R15) do local R15part = gp(c, i1, "BasePart") local att = gp(R15part, "att1_" .. i1, "Attachment") if R15part then local weld = Instance.new("Weld") weld.Part0, weld.Part1, weld.C0, weld.C1, weld.Name = part, R15part, cf(0, v1, 0), cf_0, "Weld_" .. i1 weld.Parent = R15part R15part.Massless, R15part.Name = true, "R15_" .. i1 R15part.Parent = part if att then att.Position = v3(0, v1, 0) att.Parent = part end end end part.Parent = c R6parts[i] = part end local R6joints = { neck = { Parent = R6parts.torso, Name = "Neck", Part0 = R6parts.torso, Part1 = R6parts.head, C0 = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0), C1 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) }, rootJoint = { Parent = R6parts.root, Name = "RootJoint" , Part0 = R6parts.root, Part1 = R6parts.torso, C0 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0), C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) }, rightShoulder = { Parent = R6parts.torso, Name = "Right Shoulder", Part0 = R6parts.torso, Part1 = R6parts.rightArm, C0 = cf(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0), C1 = cf(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) }, leftShoulder = { Parent = R6parts.torso, Name = "Left Shoulder", Part0 = R6parts.torso, Part1 = R6parts.leftArm, C0 = cf(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), C1 = cf(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) }, rightHip = { Parent = R6parts.torso, Name = "Right Hip", Part0 = R6parts.torso, Part1 = R6parts.rightLeg, C0 = cf(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0), C1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) }, leftHip = { Parent = R6parts.torso, Name = "Left Hip" , Part0 = R6parts.torso, Part1 = R6parts.leftLeg, C0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), C1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) } } for i, v in pairs(R6joints) do local joint = Instance.new("Motor6D") for prop, val in pairs(v) do joint[prop] = val end R6joints[i] = joint end if hum1 then hum1.RigType, hum1.HipHeight = Enum.HumanoidRigType.R6, 0 end end --the default roblox animate script edited and put in one line local script = gp(c, "Animate", "LocalScript") if not script.Disabled then script:ClearAllChildren() local Torso = gp(c, "Torso", "BasePart") local RightShoulder = gp(Torso, "Right Shoulder", "Motor6D") local LeftShoulder = gp(Torso, "Left Shoulder", "Motor6D") local RightHip = gp(Torso, "Right Hip", "Motor6D") local LeftHip = gp(Torso, "Left Hip", "Motor6D") local Neck = gp(Torso, "Neck", "Motor6D") local Humanoid = c:FindFirstChildOfClass("Humanoid") local pose = "Standing" local currentAnim = "" local currentAnimInstance = nil local currentAnimTrack = nil local currentAnimKeyframeHandler = nil local currentAnimSpeed = 1.0 local animTable = {} local animNames = { idle = { { id = "http://www.roblox.com/asset/?id=180435571", weight = 9 }, { id = "http://www.roblox.com/asset/?id=180435792", weight = 1 } }, walk = { { id = "http://www.roblox.com/asset/?id=180426354", weight = 10 } }, run = { { id = "run.xml", weight = 10 } }, jump = { { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 } }, fall = { { id = "http://www.roblox.com/asset/?id=180436148", weight = 10 } }, climb = { { id = "http://www.roblox.com/asset/?id=180436334", weight = 10 } }, sit = { { id = "http://www.roblox.com/asset/?id=178130996", weight = 10 } }, toolnone = { { id = "http://www.roblox.com/asset/?id=182393478", weight = 10 } }, toolslash = { { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 } }, toollunge = { { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 } }, wave = { { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 } }, point = { { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 } }, dance1 = { { id = "http://www.roblox.com/asset/?id=182435998", weight = 10 }, { id = "http://www.roblox.com/asset/?id=182491037", weight = 10 }, { id = "http://www.roblox.com/asset/?id=182491065", weight = 10 } }, dance2 = { { id = "http://www.roblox.com/asset/?id=182436842", weight = 10 }, { id = "http://www.roblox.com/asset/?id=182491248", weight = 10 }, { id = "http://www.roblox.com/asset/?id=182491277", weight = 10 } }, dance3 = { { id = "http://www.roblox.com/asset/?id=182436935", weight = 10 }, { id = "http://www.roblox.com/asset/?id=182491368", weight = 10 }, { id = "http://www.roblox.com/asset/?id=182491423", weight = 10 } }, laugh = { { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 } }, cheer = { { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 } }, } local dances = {"dance1", "dance2", "dance3"} local emoteNames = { wave = false, point = false, dance1 = true, dance2 = true, dance3 = true, laugh = false, cheer = false} local function configureAnimationSet(name, fileList) if (animTable[name] ~= nil) then for _, connection in pairs(animTable[name].connections) do connection:disconnect() end end animTable[name] = {} animTable[name].count = 0 animTable[name].totalWeight = 0 animTable[name].connections = {} local config = script:FindFirstChild(name) if (config ~= nil) then table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end)) table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end)) local idx = 1 for _, childPart in pairs(config:GetChildren()) do if (childPart:IsA("Animation")) then table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end)) animTable[name][idx] = {} animTable[name][idx].anim = childPart local weightObject = childPart:FindFirstChild("Weight") if (weightObject == nil) then animTable[name][idx].weight = 1 else animTable[name][idx].weight = weightObject.Value end animTable[name].count = animTable[name].count + 1 animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight idx = idx + 1 end end end if (animTable[name].count <= 0) then for idx, anim in pairs(fileList) do animTable[name][idx] = {} animTable[name][idx].anim = Instance.new("Animation") animTable[name][idx].anim.Name = name animTable[name][idx].anim.AnimationId = anim.id animTable[name][idx].weight = anim.weight animTable[name].count = animTable[name].count + 1 animTable[name].totalWeight = animTable[name].totalWeight + anim.weight end end end local function scriptChildModified(child) local fileList = animNames[child.Name] if (fileList ~= nil) then configureAnimationSet(child.Name, fileList) end end script.ChildAdded:connect(scriptChildModified) script.ChildRemoved:connect(scriptChildModified) local animator = Humanoid and Humanoid:FindFirstChildOfClass("Animator") or nil if animator then local animTracks = animator:GetPlayingAnimationTracks() for i, track in ipairs(animTracks) do track:Stop(0) track:Destroy() end end for name, fileList in pairs(animNames) do configureAnimationSet(name, fileList) end local toolAnim = "None" local toolAnimTime = 0 local jumpAnimTime = 0 local jumpAnimDuration = 0.3 local toolTransitionTime = 0.1 local fallTransitionTime = 0.3 local jumpMaxLimbVelocity = 0.75 local function stopAllAnimations() local oldAnim = currentAnim if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then oldAnim = "idle" end currentAnim = "" currentAnimInstance = nil if (currentAnimKeyframeHandler ~= nil) then currentAnimKeyframeHandler:disconnect() end if (currentAnimTrack ~= nil) then currentAnimTrack:Stop() currentAnimTrack:Destroy() currentAnimTrack = nil end return oldAnim end local function playAnimation(animName, transitionTime, humanoid) local roll = math.random(1, animTable[animName].totalWeight) local origRoll = roll local idx = 1 while (roll > animTable[animName][idx].weight) do roll = roll - animTable[animName][idx].weight idx = idx + 1 end local anim = animTable[animName][idx].anim if (anim ~= currentAnimInstance) then if (currentAnimTrack ~= nil) then currentAnimTrack:Stop(transitionTime) currentAnimTrack:Destroy() end currentAnimSpeed = 1.0 currentAnimTrack = humanoid:LoadAnimation(anim) currentAnimTrack.Priority = Enum.AnimationPriority.Core currentAnimTrack:Play(transitionTime) currentAnim = animName currentAnimInstance = anim if (currentAnimKeyframeHandler ~= nil) then currentAnimKeyframeHandler:disconnect() end currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc) end end local function setAnimationSpeed(speed) if speed ~= currentAnimSpeed then currentAnimSpeed = speed currentAnimTrack:AdjustSpeed(currentAnimSpeed) end end local function keyFrameReachedFunc(frameName) if (frameName == "End") then local repeatAnim = currentAnim if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] == false) then repeatAnim = "idle" end local animSpeed = currentAnimSpeed playAnimation(repeatAnim, 0.0, Humanoid) setAnimationSpeed(animSpeed) end end local toolAnimName = "" local toolAnimTrack = nil local toolAnimInstance = nil local currentToolAnimKeyframeHandler = nil local function toolKeyFrameReachedFunc(frameName) if (frameName == "End") then playToolAnimation(toolAnimName, 0.0, Humanoid) end end local function playToolAnimation(animName, transitionTime, humanoid, priority) local roll = math.random(1, animTable[animName].totalWeight) local origRoll = roll local idx = 1 while (roll > animTable[animName][idx].weight) do roll = roll - animTable[animName][idx].weight idx = idx + 1 end local anim = animTable[animName][idx].anim if (toolAnimInstance ~= anim) then if (toolAnimTrack ~= nil) then toolAnimTrack:Stop() toolAnimTrack:Destroy() transitionTime = 0 end toolAnimTrack = humanoid:LoadAnimation(anim) if priority then toolAnimTrack.Priority = priority end toolAnimTrack:Play(transitionTime) toolAnimName = animName toolAnimInstance = anim currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc) end end local function stopToolAnimations() local oldAnim = toolAnimName if (currentToolAnimKeyframeHandler ~= nil) then currentToolAnimKeyframeHandler:disconnect() end toolAnimName = "" toolAnimInstance = nil if (toolAnimTrack ~= nil) then toolAnimTrack:Stop() toolAnimTrack:Destroy() toolAnimTrack = nil end return oldAnim end local function onRunning(speed) if speed > 0.01 then playAnimation("walk", 0.1, Humanoid) if currentAnimInstance and currentAnimInstance.AnimationId == "http://www.roblox.com/asset/?id=180426354" then setAnimationSpeed(speed / 14.5) end pose = "Running" else if emoteNames[currentAnim] == nil then playAnimation("idle", 0.1, Humanoid) pose = "Standing" end end end local function onDied() pose = "Dead" end local function onJumping() playAnimation("jump", 0.1, Humanoid) jumpAnimTime = jumpAnimDuration pose = "Jumping" end local function onClimbing(speed) playAnimation("climb", 0.1, Humanoid) setAnimationSpeed(speed / 12.0) pose = "Climbing" end local function onGettingUp() pose = "GettingUp" end local function onFreeFall() if (jumpAnimTime <= 0) then playAnimation("fall", fallTransitionTime, Humanoid) end pose = "FreeFall" end local function onFallingDown() pose = "FallingDown" end local function onSeated() pose = "Seated" end local function onPlatformStanding() pose = "PlatformStanding" end local function onSwimming(speed) if speed > 0 then pose = "Running" else pose = "Standing" end end local function getTool() return c and c:FindFirstChildOfClass("Tool") end local function getToolAnim(tool) for _, c in ipairs(tool:GetChildren()) do if c.Name == "toolanim" and c.className == "StringValue" then return c end end return nil end local function animateTool() if (toolAnim == "None") then playToolAnimation("toolnone", toolTransitionTime, Humanoid, Enum.AnimationPriority.Idle) return end if (toolAnim == "Slash") then playToolAnimation("toolslash", 0, Humanoid, Enum.AnimationPriority.Action) return end if (toolAnim == "Lunge") then playToolAnimation("toollunge", 0, Humanoid, Enum.AnimationPriority.Action) return end end local function moveSit() RightShoulder.MaxVelocity = 0.15 LeftShoulder.MaxVelocity = 0.15 RightShoulder:SetDesiredAngle(3.14 /2) LeftShoulder:SetDesiredAngle(-3.14 /2) RightHip:SetDesiredAngle(3.14 /2) LeftHip:SetDesiredAngle(-3.14 /2) end local lastTick = 0 local function move(time) local amplitude = 1 local frequency = 1 local deltaTime = time - lastTick lastTick = time local climbFudge = 0 local setAngles = false if (jumpAnimTime > 0) then jumpAnimTime = jumpAnimTime - deltaTime end if (pose == "FreeFall" and jumpAnimTime <= 0) then playAnimation("fall", fallTransitionTime, Humanoid) elseif (pose == "Seated") then playAnimation("sit", 0.5, Humanoid) return elseif (pose == "Running") then playAnimation("walk", 0.1, Humanoid) elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then stopAllAnimations() amplitude = 0.1 frequency = 1 setAngles = true end if (setAngles) then local desiredAngle = amplitude * math.sin(time * frequency) RightShoulder:SetDesiredAngle(desiredAngle + climbFudge) LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge) RightHip:SetDesiredAngle(-desiredAngle) LeftHip:SetDesiredAngle(-desiredAngle) end local tool = getTool() if tool and tool:FindFirstChild("Handle") then local animStringValueObject = getToolAnim(tool) if animStringValueObject then toolAnim = animStringValueObject.Value animStringValueObject.Parent = nil toolAnimTime = time + .3 end if time > toolAnimTime then toolAnimTime = 0 toolAnim = "None" end animateTool() else stopToolAnimations() toolAnim = "None" toolAnimInstance = nil toolAnimTime = 0 end end Humanoid.Died:connect(onDied) Humanoid.Running:connect(onRunning) Humanoid.Jumping:connect(onJumping) Humanoid.Climbing:connect(onClimbing) Humanoid.GettingUp:connect(onGettingUp) Humanoid.FreeFalling:connect(onFreeFall) Humanoid.FallingDown:connect(onFallingDown) Humanoid.Seated:connect(onSeated) Humanoid.PlatformStanding:connect(onPlatformStanding) Humanoid.Swimming:connect(onSwimming) game:GetService("Players").LocalPlayer.Chatted:connect(function(msg) local emote = "" if msg == "/e dance" then emote = dances[math.random(1, #dances)] elseif (string.sub(msg, 1, 3) == "/e ") then emote = string.sub(msg, 4) elseif (string.sub(msg, 1, 7) == "/emote ") then emote = string.sub(msg, 8) end if (pose == "Standing" and emoteNames[emote] ~= nil) then playAnimation(emote, 0.1, Humanoid) end end) playAnimation("idle", 0.1, Humanoid) pose = "Standing" tdelay(0, function() while c do local _, time = wait(0.1) if (script.Parent == c) and (not script.Disabled) then move(time) end end end) end end local torso1 = torso torso = gp(c, "Torso", "BasePart") or ((not R15toR6) and gp(c, torso.Name, "BasePart")) if (typeof(hedafterneck) == "Instance") and head and torso and torso1 then local conNeck, conTorso, conTorso1 = nil, nil, nil local aligns = {} local function enableAligns() conNeck:Disconnect() conTorso:Disconnect() conTorso1:Disconnect() for i, v in pairs(aligns) do v.Enabled = true end end conNeck = hedafterneck.Changed:Connect(function(prop) if table.find({"Part0", "Part1", "Parent"}, prop) then enableAligns() end end) conTorso = torso:GetPropertyChangedSignal("Parent"):Connect(enableAligns) conTorso1 = torso1:GetPropertyChangedSignal("Parent"):Connect(enableAligns) for i, v in pairs(getdescendants(head)) do if isa(v, "AlignPosition") or isa(v, "AlignOrientation") then i = tostring(i) aligns[i] = v v:GetPropertyChangedSignal("Parent"):Connect(function() aligns[i] = nil end) v.Enabled = false end end end local flingpart0 = gp(model, flingpart, "BasePart") or gp(gp(model, flingpart, "Accessory"), "Handle", "BasePart") local flingpart1 = gp(c, flingpart, "BasePart") or gp(gp(c, flingpart, "Accessory"), "Handle", "BasePart") local fling = function() end if flingpart0 and flingpart1 then flingpart0:GetPropertyChangedSignal("Parent"):Connect(function() if not (flingpart0 and flingpart0.Parent) then flingpart0 = nil fling = function() end end end) flingpart0.Archivable = true flingpart1:GetPropertyChangedSignal("Parent"):Connect(function() if not (flingpart1 and flingpart1.Parent) then flingpart1 = nil fling = function() end end end) local att0 = gp(flingpart0, "att0_" .. flingpart0.Name, "Attachment") local att1 = gp(flingpart1, "att1_" .. flingpart1.Name, "Attachment") if att0 and att1 then att0:GetPropertyChangedSignal("Parent"):Connect(function() if not (att0 and att0.Parent) then att0 = nil fling = function() end end end) att1:GetPropertyChangedSignal("Parent"):Connect(function() if not (att1 and att1.Parent) then att1 = nil fling = function() end end end) local lastfling = nil local mouse = lp:GetMouse() fling = function(target, duration, rotVelocity) if typeof(target) == "Instance" then if isa(target, "BasePart") then target = target.Position elseif isa(target, "Model") then target = gp(target, "HumanoidRootPart", "BasePart") or gp(target, "Torso", "BasePart") or gp(target, "UpperTorso", "BasePart") or target:FindFirstChildWhichIsA("BasePart") if target then target = target.Position else return end elseif isa(target, "Humanoid") then target = target.Parent if not (target and isa(target, "Model")) then return end target = gp(target, "HumanoidRootPart", "BasePart") or gp(target, "Torso", "BasePart") or gp(target, "UpperTorso", "BasePart") or target:FindFirstChildWhichIsA("BasePart") if target then target = target.Position else return end else return end elseif typeof(target) == "CFrame" then target = target.Position elseif typeof(target) ~= "Vector3" then target = mouse.Hit if target then target = target.Position else return end end if target.Y < ws.FallenPartsDestroyHeight + 5 then target = v3(target.X, ws.FallenPartsDestroyHeight + 5, target.Z) end lastfling = target if type(duration) ~= "number" then duration = tonumber(duration) or 0.5 end if typeof(rotVelocity) ~= "Vector3" then rotVelocity = v3(20000, 20000, 20000) end if not (target and flingpart0 and flingpart1 and att0 and att1) then return end flingpart0.Archivable = true local flingpart = clone(flingpart0) flingpart.Transparency = 1 flingpart.CanCollide = false flingpart.Name = "flingpart_" .. flingpart0.Name flingpart.Anchored = true flingpart.Velocity = v3_0 flingpart.RotVelocity = v3_0 flingpart.Position = target flingpart:GetPropertyChangedSignal("Parent"):Connect(function() if not (flingpart and flingpart.Parent) then flingpart = nil end end) flingpart.Parent = flingpart1 if flingpart0.Transparency > 0.5 then flingpart0.Transparency = 0.5 end att1.Parent = flingpart local con = nil local rotchg = v3(0, rotVelocity.Unit.Y * -1000, 0) con = heartbeat:Connect(function(delta) if target and (lastfling == target) and flingpart and flingpart0 and flingpart1 and att0 and att1 then flingpart.Orientation += rotchg * delta flingpart0.RotVelocity = rotVelocity else con:Disconnect() end end) if alignmode ~= 4 then local con = nil con = renderstepped:Connect(function() if flingpart0 and target then flingpart0.RotVelocity = v3_0 else con:Disconnect() end end) end twait(duration) if lastfling ~= target then if flingpart then if att1 and (att1.Parent == flingpart) then att1.Parent = flingpart1 end pcall(destroy, flingpart) end return end target = nil if not (flingpart and flingpart0 and flingpart1 and att0 and att1) then return end flingpart0.RotVelocity = v3_0 att1.Parent = flingpart1 pcall(destroy, flingpart) end end end wait(5) char = workspace[lp.Name] game.Players.LocalPlayer.Chatted:Connect(function(chat) if chat:match("/e chat ") then e = string.gsub(chat,"/e chat ","") for i , v in pairs(game.Players:GetDescendants()) do if v.ClassName == "Player" and v.DisplayName == e then target = workspace[v.Name].Head end end end end) target = char.Head targetpos = Vector3.new() char.Head.Anchored = true char.Head.CanCollide = false char.HumanoidRootPart.Anchored = true char.HumanoidRootPart.CanCollide = false char.Torso.Neck:Destroy() while task.wait() do targetpos = target.Position char.Head.CFrame = CFrame.new() + targetpos char.HumanoidRootPart.CFrame = CFrame.new() + targetpos end